Isaac Audet

@isaacaudet · Solo developer · Open-source builder

Independent developer behind Amountle and DLE Club, creator of open-source AI coding monitors TermTracker and aitop, and founder of Trim Automation.

Website X GitHub Last verified Nov 13, 2026 · 13 sources

Isaac Audet Overview

Isaac Audet is an independent software developer and game creator based in British Columbia, Canada. He is known for developing Amountle, a daily visual estimation game, and DLE Club, a platform connecting several of his daily games.[1][2][3]

His portfolio extends beyond browser games. He also publishes open-source utilities for inspecting AI coding activity and operates Trim Automation, a business focused on custom workflow software for small companies.[4][5][3]

Audet explicitly describes his daily games as a one-person development effort. His public website lists ten playable games, with new daily challenges appearing at midnight UTC.[1]

I’m Isaac Audet. I design and build every one of these games myself.

[1] isaacaudet.com

What Isaac Audet Built

AI Coding Developer Tools

TermTracker is a native macOS menu bar application that displays AI coding activity, token consumption, session history, running processes, and API-equivalent cost estimates. It supports local activity data from several coding agents and is distributed under the MIT license.[4]

TermTracker

ActiveOpen source

Creator · AI coding activity monitor

An open-source native macOS menu bar application for viewing AI coding sessions, token consumption, process activity, and estimated API costs. Supports data from Claude Code, Cursor, Codex, and Gemini.

aitop brings similar visibility to the terminal. Written in Go, it provides session breakdowns, usage charts, model-level cost estimates, and activity heatmaps through a terminal interface. Its repository is also MIT-licensed.[5]

aitop

ActiveOpen source

Creator · AI coding CLI analytics

An open-source terminal dashboard written in Go that analyzes local Claude Code, Cursor, Gemini CLI, and Codex usage data. Includes session analytics, model-level cost calculations, charts, and activity heatmaps.

Daily Games and DLE Club

Amountle asks players to estimate the number of objects in a container. Audet initially shared the game with an online community, incorporated feedback, and adopted a name suggested by a community member.[6][7][8]

Amountle

Active

Creator · Daily estimation game · Launched Mar 2026

A visual estimation puzzle in which players guess how many objects are inside a container. Offers daily challenges, leaderboards, additional game modes, and an iOS app.

DLE Club connects multiple games into a daily competition with cumulative scores, leaderboards, streaks, and optional account synchronization.[9][10]

DLE Club

Active

Creator · Daily game platform

A daily gaming hub that connects several of Audet's browser games through a shared competition, leaderboards, streaks, and optional cross-device progress synchronization.

His other games explore physical intuition and short interactive challenges: miniature golf, balancing weights, stacking shapes, dividing objects, flipping objects, slicing shapes, tilting environments, and racing against the clock.[1]

Puttsies

Active

Creator · Daily miniature golf game

A browser-based miniature golf challenge featuring nine holes where players attempt to complete each course efficiently.

Weighsies

Active

Creator · Daily weight estimation game

A daily puzzle centered on estimating weights and balancing a scale using different objects.

Stackdle

Active

Creator · Daily stacking game

A physics-oriented browser game in which players stack shapes while attempting to maintain balance.

Halfsies

Active

Creator · Daily slicing puzzle

A daily game challenging players to divide an object into two portions of equal weight rather than simply equal visual size. Also available as an iOS app.

Flipsies

Active

Creator · Daily physics skill game

A browser-based skill game where players flip objects and try to land them successfully.

Cutsies

Active

Creator · Daily slicing game

A visual puzzle in which players slice shapes to produce a specified number of pieces.

Tiltsies

Active

Creator · Daily physics puzzle

A physics-based challenge in which players tilt the environment to roll a character toward a goal.

Trackdle

Active

Creator · Daily racing game

A browser-based racing challenge focused on finding an efficient route and improving lap times.

Collagedle adds a creative activity centered on cutting and arranging visual elements.[1]

Creator · Creative collage game

A browser-based creative activity focused on cutting visual elements and arranging them into compositions.

Business Software

Through Trim Automation, Audet builds quoting systems, internal applications, and workflow automations. The business also offers practical AI training for teams.[3]

Founder · Business workflow automation

A software development and automation business founded by Isaac Audet. It builds custom quoting systems, internal applications, and workflow tools for small businesses and provides practical AI training.

How Isaac Audet Builds

Audet publicly identified Three.js as the primary technology behind the interactive portion of his original daily estimation game. This is consistent with its emphasis on animated three-dimensional objects and visual counting challenges.[7][6]

His developer utilities demonstrate two different implementation approaches. TermTracker uses SwiftUI for a native macOS interface and reads local session files and operating-system information. aitop uses Go with Bubble Tea, Lip Gloss, and Bubbles for its terminal interface.[4][5]

Both projects emphasize local data access. Their published documentation describes inspecting existing session records rather than requiring users to upload coding histories to a separate analytics service.[4][5]

The game platform uses a different architecture. DLE Club identifies Vercel as its hosting provider and Neon as its database. Amountle uses Supabase for gameplay records and leaderboards, while Weighsies also documents Vercel hosting and Neon storage.[10][11][12]

His business development approach emphasizes testable calculations, explicit workflow requirements, and human review before important actions are completed.[3]

Business Model

Audet offers his daily browser games for free. The associated products use several distinct monetization mechanisms, rather than a single required subscription for access to the daily puzzles.[1][11]

Amountle documents optional in-app purchases, a one-time premium upgrade, rewarded advertising on iOS, and voluntary contributions through Ko-fi. Its privacy policy identifies Apple, RevenueCat, and Stripe as payment-related providers.[11]

Weighsies documents website advertising and mobile-app advertising. Trim Automation separately offers paid custom software work and training services for businesses.[12][3]

These sources establish monetization methods but do not provide verified revenue totals or reliable recurring-revenue figures for the developer's portfolio.[11][3]

Timeline

  • Audet shared an early version of his daily estimation game with the Northernlion community and gathered feedback about gameplay and leaderboard behavior.[7]
  • Version 1.0 of Amountle appeared in Apple's App Store version history.[6]
  • Northernlion played Amountle during a DLEs stream, according to Audet's subsequent community update.[8]
  • Amountle's updated privacy documentation described its purchase infrastructure, analytics, account features, and advertising arrangements.[11]

Lessons

Audet's development history illustrates how a small game can evolve through direct community participation. The initial public post generated bug reports, interface suggestions, and even the eventual product name. He later returned to the same community to document the game's progress.[7][8]

A second pattern is portfolio reuse. Several independent games feed into DLE Club, allowing individual experiences to contribute to a shared daily competition, account system, and score history.[1][9][10]

His AI coding utilities demonstrate another reusable principle: useful developer products can be built around information existing tools already store locally. This approach reduces the need for additional accounts, remote processing, or new data collection.[4][5]

Finally, his consulting business emphasizes that AI-assisted automation still requires deterministic business rules and reviewable outcomes. That distinction is particularly important when software performs calculations or prepares customer-facing work.[3]

Further Reading

Sources

  1. [1]Isaac Audet · isaacaudet.com
  2. [2]Isaac Audet | Puzzle & Game Creators | Playlin · Playlin
  3. [3]Business automation in Kamloops and Whistler · Trim Automation
  4. [4]GitHub - isaacaudet/TermTracker · GitHub
  5. [5]GitHub - isaacaudet/aitop · GitHub
  6. [6]Amountle App - App Store · Apple App Store
  7. [7]New Daily Game : r/northernlion · Reddit · Mar 2026
  8. [8]Update: the daily game this sub helped name finally made it into NL’s DLEs : r/northernlion · Reddit · Jul 2026
  9. [9]DLE Club — Free Daily Puzzle & Arcade Games · DLE Club
  10. [10]Privacy · DLE Club · DLE Club
  11. [11]Privacy Policy | Amountle · Amountle
  12. [12]Weighsies — Privacy · Weighsies
  13. [13]isaacaudet (Isaac Audet) · GitHub · GitHub